Post by Spark the Yellow Yoshi on Mar 31, 2007 16:03:55 GMT -5
Negative:
Dizzy: The target will be dazed and unable to move for three rounds.
Frozen: The target will be frozen and unable to move for three rounds.
Poison: The target will lose 1 HP per round for 5 rounds.
Shrink: The target's attack power will be halved for 3 rounds.
Sleep: The target will be asleep and unable to move for three rounds.
Burn: The target will have a mild flame, which then he/she/it will take one damage for three turns.
DEF-Down: For five turns, all damage received in increased by 1.5.(Rounded Down)
Fear: For five turns, all damage given is decreased by 50%, and all damage received is doubled.
Immobilized: The target cannot move for five turns.
Mute: Target cannot cast any spell related attacks for five turns.
Scarecrow: For five turns, user can use magic based attacks/defend, but cannot attack physically or use items.
Positive:
Electric: Caused by eating a Volt Shroom or wearing the Zap Tap Badge. An enemy that directly attacks an electrified user (ie touches him/her/it while they attack), will receive one damage. The effect lasts a couple of rounds with the Volt Shroom, but is permanent with the Zap Tap Badge.
Transparent: If the user uses a Repel Gel, he/she/it will be transparent for three rounds, so enemies won't be able to harm him/her/it.
ATK-Up: For five turns, all damage given is increased by 1.5.(Rounded Down)
DEF-Up: For five turns, all damage received is decreased by 1.5.(Rounded Down)
Dodgy: For five turns, every turn, there is a 50% chance a attack will miss.
Huge: For five turns, all damage given is increased by 3.
SPD-Up: For three turns, allows user to do two actions in one turn.
Both:
Stone: If the user uses a Stone Cap in battle, he/she/it will turn to stone, rendering him/her/it invulnerable, but unable to attack, for three rounds.
Metal: If the user uses a Metal Cap in battle, he/she/it will turn into a metallic version, rendering him/her/it invulnerable, but unable to attack, for five rounds.
Allergic: For five turns, negates all other status effects, negative or positive.
Mushroom: For five turns, user will recover five HP each turn, but cannot move.
Dizzy: The target will be dazed and unable to move for three rounds.
Frozen: The target will be frozen and unable to move for three rounds.
Poison: The target will lose 1 HP per round for 5 rounds.
Shrink: The target's attack power will be halved for 3 rounds.
Sleep: The target will be asleep and unable to move for three rounds.
Burn: The target will have a mild flame, which then he/she/it will take one damage for three turns.
DEF-Down: For five turns, all damage received in increased by 1.5.(Rounded Down)
Fear: For five turns, all damage given is decreased by 50%, and all damage received is doubled.
Immobilized: The target cannot move for five turns.
Mute: Target cannot cast any spell related attacks for five turns.
Scarecrow: For five turns, user can use magic based attacks/defend, but cannot attack physically or use items.
Positive:
Electric: Caused by eating a Volt Shroom or wearing the Zap Tap Badge. An enemy that directly attacks an electrified user (ie touches him/her/it while they attack), will receive one damage. The effect lasts a couple of rounds with the Volt Shroom, but is permanent with the Zap Tap Badge.
Transparent: If the user uses a Repel Gel, he/she/it will be transparent for three rounds, so enemies won't be able to harm him/her/it.
ATK-Up: For five turns, all damage given is increased by 1.5.(Rounded Down)
DEF-Up: For five turns, all damage received is decreased by 1.5.(Rounded Down)
Dodgy: For five turns, every turn, there is a 50% chance a attack will miss.
Huge: For five turns, all damage given is increased by 3.
SPD-Up: For three turns, allows user to do two actions in one turn.
Both:
Stone: If the user uses a Stone Cap in battle, he/she/it will turn to stone, rendering him/her/it invulnerable, but unable to attack, for three rounds.
Metal: If the user uses a Metal Cap in battle, he/she/it will turn into a metallic version, rendering him/her/it invulnerable, but unable to attack, for five rounds.
Allergic: For five turns, negates all other status effects, negative or positive.
Mushroom: For five turns, user will recover five HP each turn, but cannot move.